· L ·
invis det invis protected · · hungry · thirsty
Character creation helper
Fill answers ahead (or as CF asks). Login passwords use Auto-login above (browser-only). Stage:
Auto-login sends name + password when CF asks. Password is stored in this browser only — never uploaded to AutoCF.
Human-operated terminal. Commands are sent only when you type or click. Passwords pass through this server — do not use if you are uncomfortable with that. Respect Carrion Fields rules: triggers/automation are only OK while you are present and watching. Not an official CF client.
Page refresh keeps your telnet session (idle timeout m).
No active sessions.
· L ·
invis det invis protected · · hungry · thirsty
Fill answers ahead (or as CF asks). Login passwords use Auto-login above (browser-only). Stage:
Active path:
Here line:
Walker will con and engage using the display name — not the long Here sentence.
All seen. Right-click: kill on sight · fight plan.
Look / move around — seen mobs collect here.
Star abilities to show them on the main page for quick use.
| Show | Lv | Name | % |
|---|---|---|---|
No matching abilities. Refresh in-game if the list is empty.
Works while connected. Ignored in passwords / form fields. Shift+5 = scan all.
No steps yet — add one to build the rotation.
Use {target} for the mob keyword. Steps run on a timer while Hunt Mode is on and you are in combat. A step with mana ≥ / hp ≥ set is skipped while you're below it — good for spells (e.g. only cast when mana ≥ 50%).
rooms · mob types seen
Hunt targets (con)
Walker cons these keywords in rooms with exactly one creature. Keywords stay active until you remove them here.
Safe defaults stop at even match. Harder consider lines (tough / ass-kicked / obliterated / hooded…) are skipped — paste a sample line anytime and we can tune the matcher.
Landmarks
Rooms
Open door
Learned names (from con)
Saving stores hunt targets (con names + actions) and marks KOS names. Auto-walk uses the active path — open Walker Settings from the play panel.
Auto eat/drink when hungry or thirsty (skips while fighting).
Drink
Sack
Food
Thirsty → drink <drink>. Hungry → get <food> <sack> then eat <food>.
Follows the active path room-by-room. Snaps onto the loop from wherever you are.
Needs a Rest landmark. Goes there when HP/mana/moves are low, rests then tries sleep (retry ~every minute until sleeping or healed), then stands and resumes. Mana/moves till 0 = ignore that vital. No rest spot marked on this path.
Status:
On path: