· L ·
· · hungry · thirsty
Character creation helper
Fill answers ahead (or as CF asks). Passwords stay in the terminal only — never stored. Stage:
Human-operated terminal. Commands are sent only when you type or click. Passwords pass through this server — do not use if you are uncomfortable with that. Respect Carrion Fields rules: triggers/automation are only OK while you are present and watching. Not an official CF client.
Page refresh keeps your telnet session (idle timeout m).
No active sessions.
· L ·
· · hungry · thirsty
Fill answers ahead (or as CF asks). Passwords stay in the terminal only — never stored. Stage:
All seen. Right-click: kill on sight · fight plan.
Look / move around — seen mobs collect here.
Star abilities to show them on the main page for quick use.
| Show | Lv | Name | % |
|---|---|---|---|
No matching abilities. Refresh in-game if the list is empty.
Works while connected. Ignored in passwords / form fields. Shift+5 = scan all.
No steps yet — add one to build the rotation.
Use {target} for the mob keyword. Steps run on a timer while Hunt Mode is on and you are in combat. A step with mana ≥ / hp ≥ set is skipped while you're below it — good for spells (e.g. only cast when mana ≥ 50%).
rooms · mob types seen
Landmarks
Rooms
Mobs seen — check Kill on sight
Saving marks checked mobs as Kill on sight and shows this path on the watch map. Auto-walk uses the active path — open Walker Settings from the play panel.
Auto eat/drink when hungry or thirsty (skips while fighting).
Drink
Sack
Food
Thirsty → drink <drink>. Hungry → get <food> <sack> then eat <food>.
Follows the active path room-by-room. Snaps onto the loop from wherever you are.
Needs a Rest landmark on the path. Walker takes the shorter way along the loop, sits/rests there until both vitals are above the thresholds, then resumes patrol. No rest spot marked on this path.
Status:
On path: