AI Account:
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Human-operated terminal. Commands are sent only when you type or click. Passwords pass through this server — do not use if you are uncomfortable with that. Respect Carrion Fields rules: triggers/automation are only OK while you are present and watching. Not an official CF client.

Sessions

Page refresh keeps your telnet session (idle timeout m).

No active sessions.

HP
Mana
Moves
TNL

· L ·

· · hungry · thirsty

Character creation helper

Fill answers ahead (or as CF asks). Passwords stay in the terminal only — never stored. Stage:

Current roll:

Recent mobs

All seen. Right-click: kill on sight · fight plan.

Look / move around — seen mobs collect here.

Skills & Spells

Star abilities to show them on the main page for quick use.

starred
Show Lv Name %

No matching abilities. Refresh in-game if the list is empty.

Numpad shortcuts

Works while connected. Ignored in passwords / form fields. Shift+5 = scan all.

Copy from plan:
Steps

No steps yet — add one to build the rotation.

Use {target} for the mob keyword. Steps run on a timer while Hunt Mode is on and you are in combat. A step with mana ≥ / hp ≥ set is skipped while you're below it — good for spells (e.g. only cast when mana ≥ 50%).

rooms · mob types seen

Landmarks

Rooms

  1. No rooms recorded.

Mobs seen — check Kill on sight

  • No mobs seen on this path.

Saving marks checked mobs as Kill on sight and shows this path on the watch map. Auto-walk uses the active path — open Walker Settings from the play panel.

Provisions

Auto eat/drink when hungry or thirsty (skips while fighting).

Drink

Sack

Food

Thirsty → drink <drink>. Hungry → get <food> <sack> then eat <food>.

Path walker

Follows the active path room-by-room. Snaps onto the loop from wherever you are.

Needs a Rest landmark on the path. Walker takes the shorter way along the loop, sits/rests there until both vitals are above the thresholds, then resumes patrol. No rest spot marked on this path.

Status:

On path: